1 Design Fictions Week 2 Remember to use: Writing / Editing Guidelines posted on the Design Fictions blog:
2 Avoid “absolutes” Everyone knows that all fats are harmful to your health. Children always like to play in the sand. This street never has any traffic.
3 Metaphor An implied comparison between two unlike things that actually have something in common. A metaphor can expresses the unfamiliar in terms of the familiar. “Shoes are the first adult machines we are given to master.” (Nicholson Baker) “All the world’s a stage.” (Shakespeare)
4 Simile Uses “like” or “as” to make a comparison. "Life is like an onion: You peel it off one layer at a time, and sometimes you weep." (Carl Sandburg) "He looked about as inconspicuous as a tarantula on a slice of angel food cake." (Raymond Chandler)
5 The Role of Narrative in DesignTalking Objects: The Role of Narrative in Design KEY IDEAS: agency, intentionality, aesthetics, product semantics, mediation, multi-stability of objects, co-creation
6 Orhan Pamuk
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8 Hansje van Halem
9 Speechless, 1996 Shirin Neshat Type Jockey, 2008/09 Andrea Tinnes
10 Hans Christian Andersen
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12 What Things Do Peter-Paul VerbeekKEY IDEAS: agency intentionality aesthetics product semantics mediation multi-stability of objects co-creation TOWARD a theory of the moral agency of things
13 Post-Phenomenology “…a way to probe and analyze the role of technologies in social, personal, and cultural life … [undertaken] by concrete—empirical—studies of technologies in the plural.” Don Ihde, Phenomology and Technoscience, 23.
14 In this sense…human-world relations [are] … mediated by … products.When things are used, people take up a relation to the world that these things, thanks to their “handiness,” co-shape. In this sense…human-world relations [are] … mediated by … products. Verbeek, What Things Do, 211. on hybrid Intentionality: “These mediated experiences are not entirely human.” Verbeek, Moralizing Technology, 50. N.B. italics are mine.
15 Moralizing objects by designObjections? Verbeek’s critique of the objections? How does the multi-stability of objects factor into his critique?
16 “The postphenomenological perspective allow[s] designers to approach human habits concerning product disposal as something wherein the products themselves play an active role –and therefore changeable—role.” Verbeek, What Things Do, 218.
17 Critical Design Dunne & RabyHuman Poo Energy Future, 2004 This project is a Critical Design experiment commissioned by the [London] Science Museum exploring different energy futures. We chose to design a collection of hypothetical products to explore the ethical, cultural and social impact of different energy futures. The scenarios include: domestic hydrogen production and child labour with specially designed family uniforms and corporate logos; bio-fuel created from the [blood of pets] and human waste. Each scenario is based on a real technology and asks what would happen if this became the main form of energy in the not too distant future.
18 Utility Pets: Smoke Eater Elio Caccavale, 2004-05
19 Why do I exist? What’s different about me?
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